Seagard

Seagard is a nondescript fishing town tucked away on the western coast of the Varentor. Decades ago, the pirates who prowled the waters off Seagard grew strong enough to create their own realm, a loose confederacy known as the Adamant Isles. With the rise of that nation came increased raids on Seagard and its neighbors. The Adamant Isles' raiding ships pillaged the coast for more slaves to support their growing realm, and Seagard suffered heavily. The memories of those times loom heavily over the area, and the locals' hatred of the Adamant Isles' runs deep.

At Ironcliffe, a fortified town a few miles south, a navy was raised and a sharp blow was dealt to the ambitions of the Adamant Isles—but the conflict is by no means over. Lord Cadis Kane of Ironcliffe has decreed that the pirates must be put down, the sea lanes secured, and trade cultivated. Seagard, is entering a new phase of its life as it reacts to Lord Kane's plans. The Lord's agents want to expand the village's port and make it a prime location for trade with the world beyond. In another recent development, a band of dwarves—an expedition from Clan Durildan, as per a recent trade deal—have arrived and begun to excavate the hills and seaside cliffs near town, looking for precious metals. If their work bears fruit as expected, the mine stands to become a major factor in the town's—and, indeed, the entire region's—prosperity.

Naturally, not all of Seagard's residents feel the same way about the recent developments in and around their community, which is the key issue that affects their lives and livelihood. Although the recent changes stand to bring new prosperity to the area, many locals don't want to see their home changed. At the same time, as an undercurrent through all the goings-on, agents of the secretive and mysterious Szz'Arkantar Brotherhood work to thwart Seagard's ambitions while advancing their own.